Create Your Own Leather Texture Using Filters

Final Product What You'll Be Creating
 
In today’s quick tip tutorial we will demonstrate how to create a leather texture from scratch using Photoshop filters.



Step 1

Create a new file with a white background. Set the foreground and background color to black and white by pressing D. Click Filter > Texture > Stained Glass.

Step 2

Create new layer and fill it with white. Change its opacity to 50%. Repeat previous filter by pressing Cmd + F. If you want tweak the setting use Cmd + Alt + F.

Step 3

Press Cmd + E to merge both layers. Click Filter > Noise > Add Noise.

Step 4

Press Cmd + A then Cmd + C to copy all to clipboard. Open Channels panel and create new channel. Then Paste (Cmd + V).

Step 5

Click RGB channel to return to Background layer. Click Edit > Fill, choose Use: Color and pick your color. You can use any color you want, just make sure it’s dark enough for the next filter.

Step 6

Click Filter > Render > Light Effects. In Texture Channel choose Alpha 1.

Step 7

The default light is too dark. You need to add more light sources by dragging the lamp icon to the preview box. Set its type to Omni.

Step 8

Click OK and the result should look something like below.

Step 9

Change the background and foreground color to white and black by pressing D then X. Activate the Gradient Tool, choose radial with white to transparent. Create a new layer and draw a gradient.

Step 10

Change opacity to 4%. This will add subtle lighting to the leather.

Step 11

The Lighting Effects filter will add a small border to the image (just a few pixels). To remove it, click Image > Canvas Size and reduce the size of the image.

Step 12 (Optional)

You can change the color by adding an adjustment layer Hue/Saturation. Check colorize and move sliders until you satisfied with the result.

Final Image

That’s it. I hope you like the final result and have learned some new techniques from this short quick tip tutorial.

1 comments:

kumar said...

excellent effect made for leather.

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